Disunion How The Rest Was Won by Dax Nielsen and Dan McMahon.Gameplay option for the quick swap button.Improve the reliability of Scrake stuns with Crossbow and Compound Bow.No Local Admin Filtering for the Server Browser.While not without any bumps in the road, I am incredibly proud of what we have created as a team and continue to be excited for what’s in store. Even still, we wanted to push ourselves to create new ideas, deliver on long-teased locations, and expand the game’s replayability through revisiting the experimental fun of weekly modes. And of course, Killing Floor 2 would be nothing without its dedicated fans and community that continue to support us and push us when warranted to be better developers and improve what we deliver.Īfter dozens of content updates over the years, Killing Floor 2 continues to throw new and interesting challenges our way for development from continuing to work largely remotely and across multiple countries around the world. I want to extend a gigantic thank you to our partners at Saber Interactive that have continued to carry the torch on the title to allow us to continue to deliver exciting new content and features for the past two years. When we started this journey with Killing Floor 2 back in 2015 with the Early Access launch, we certainly never expected that 6 years later the game would still be thriving and continue to be supported as it is today. As we reach the end of 2021, I have once again returned to take a look back at the past year in all that we were able to accomplish as a team and provide a preview of where Killing Floor 2 is going.